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![]() ![]() Projects built in Unreal Engine 4 will be compatible with (and can be moved to) Unreal Engine 5 when it launches in 2021 - at which point we'll start updating this guide so it reflects the reality of the engine better. The reveal of Unreal Engine 5 during one of Geoff Keighley's Summer Game Fest announcement also featured an impressive tech demo, demonstrating what should be the "foundation for a new generation of games," said Epic CEO Tim Sweeney during in an interview with. Such capabilities make it the preferred engine in the AAA space. Over the years, Epic has delighted us with tech demos showing what Unreal is capable of, from ray tracing to real-time technology, to physics and destruction systems. If you've ever looked at a cut-scene wondering if it's a real-life image or created from scratch, chances are you're playing a game built with Epic Games' technology. Photorealism is probably the first word that comes to mind when thinking about Unreal Engine. You can read our other in-depth guides on all the major game engines on this page. Here, we'll try to address many of the issues concerning one of the most popular game engines, Unreal Engine 4, so you can see if it's the right game engine for your project. For developers just starting in the industry, the task of choosing the best game engine can be daunting. GamesBeat’s Dean Takahashi heard that the reason was about medical liability concerns related to shipping a device that was more like a piece of medical equipment. ![]() Years ago, Iwata showed off a heartbeat monitor as an attachment for the Nintendo Wii console. In order to do the latter, Iwata said that Nintendo needs “a product family of hardware and software with an entirely different price structure.”Īs for the health care angle, that brings up an interesting dilemma. Rounding out the company’s medium-term strategies are licensing Nintendo’s characters to new partners and expanding into developing markets. Iwata said that Nintendo plans to start implementing this concept with the Wii U in the short-term. To get more people playing and sharing its games, Nintendo revealed plans for a program that will offer discounts to consumers based on how many games they own. Nintendo also plans to develop applications that use smart devices like phones and tablets to engage consumers and convince them of the value of Nintendo hardware. Iwata highlighted the recent introduction of its universal Nintendo Network ID profile system as an example of this strategy, which aims to create cross-system relationships with consumers. Nintendo’s medium-term strategy will focus on integrating its handheld devices more closely with its consoles. It is his hope that the major title’s launch will not be a “one-off event” but will instead create “huge momentum” for the home console. Iwata revealed that Mario Kart 8, the Wii U’s racing title, will debut worldwide in May. While the company tries to right the Wii U, Iwata says it will rely on 3DS to generate revenues. The publisher will make the DS titles playable on the Wii U by displaying the bottom screen on the Gamepad and the top screen on the television. Not only will Nintendo prioritize creating and procuring new software to take advantage of the Gamepad’s features, it also plans to bring original DS games to the Wii U’s virtual console. Nintendo’s short-term strategy, he announced, starts by finding ways to add value to the Wii U Gamepad. It does not plan to bring any of its intellectual properties to mobile platforms, which is a common cure that analysts suggest to improve the publisher’s performance.Īfter his apology, Iwata spoke at length about how Nintendo has a history of adapting and thriving, and how it plans to “firmly decide what aspects from the past should be kept and what should be dramatically changed.” He defended the company’s unwillingness to follow trends and outside opinions by emphasizing its motto, “The true value of entertainment lies in individuality.” The path to back to profits In the meantime, Nintendo will continue focusing its efforts on supporting its own hardware. “However, we do not hold a pessimistic view of the future of dedicated video game platforms.” “Since the revision to our full-year financial forecast, there have been various reports and comments about us,” Iwata said. The executive apologized to shareholders for financial losses during the last fiscal year, which he blamed on weak foreign sales (outside of Japan). ![]() Iwata addressed Nintendo’s gathered investors during a meeting at the New Otani Hotel in Tokyo. |
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